Space Lasers: back in the green zone.

My code finally works! Ding dong the trig is dead. May it die in a fire! Joy upon joy into infinity. Everything works as it should. Beams are reflected at the correct angles, filters change the color of a beam but maintain its trajectory, and splitters send the beams into a flurry of different angles. All that’s left is a collision detection algorithm for bouncing elements off of asteroids, but that’s crazy easy, yo. Crazy easy.

Now I finally get take off my sport jacket, don my red sweater vest, slip into a comfy pair of Tasmanian bunny slippers and ease back into my armchair of desire with a bowl full of Lucky Charms and a piping hot cup of Joe. At least, that’s what it feels like to FINALLY use this expensive Wacom tablet for the first time in 3 weeks. I’m back in art, baby, and it feels GREAT! Like putting on an old jock strap. Constrictive at first, but comfortably protective after a few laps around the endzone.

As promised, here are all of my whiteboards for those aspiring programmers/artists to muse over. As well as a preview of the artwork for ‘Space Lasers’… or.. ‘Lasers in Space’… I dunno. I’ll come up with a name by next week. And with luck, the game will be finished by then too! Don’t mind the lack of color. I still need to come up with a decent color scheme.

Whiteboard 2 Whiteboard 3
Space lasers artwork (semi-final draft)

3 Comments so far

  1. Carlie on November 10th, 2007

    It’s looking great!

  2. Daniel on November 11th, 2007

    The art work looks awesome! Nicely done.

  3. Daniel on November 12th, 2007

    The demo rocks! I’ll get some level designs over to you soon. :D

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