Game Features I Frown Upon

There are a few things bugging me about Console games and I see them slowly seeping into Flash games.  A few game mechanics are making games more difficult and less fun to play, which causes a lot of friction when trying to beat a game for the first time.  I think there are good solutions to these problems, so I hope that they will be fixed for the sake of my sanity.

1)  Games That Hide Health

I have found recently that games are starting to mask how much health you actually have.  Instead of a solid number or a bar of some sort, games use other means of telling you how much health you have.  For example, in Gears of War, the screen starts to turn red and an icon in the middle of the screen starts to appear.  For one, the amount of red pixels on the screen is not a very good indication of how healthy I am.  It’s really hard to judge whether I am nearing death, at death, or just approaching death.  A lot of really brilliant gaming moments are when I am rushing into a battle with close to nil health, and being able to survive it… but without a health bar, how do I know what to do?  Should I hide and heal, or go at it?  Will it be a few bullets or one to get killed?  I need to know!  It’s hard to judge a red screen and say, “hey, I count 20 red pixels so I must be near death!”.  I want health bars please.  Or quite possibly, have both the red screen and a health bar?

2)  Auto-Camera Only

It’s convenient, but a camera is not always going to be at the right angle for doing things in a Third-Person game.  An example of this is Super Mario Galaxy… the camera is pretty darn good, but sometimes it’s not in the proper place.  I find that it becomes frustrating to move around and do things when the camera is point straight at my face.  Super Mario 64 had a really nice camera system, that was both free-moving, POV, or even completely manual.  Hopefully games will realize that I don’t always want the camera whizzing around automatically, and that sometimes I need to be able to see in front of me to move!

3)  AI Friends That Know Better

I find a lot of games have the AI set to know exactly where to go, so your buddies will always run ahead of you in the right direction.  That’s great and all, but I love exploring.  I like the idea of running around and finding areas, taking in the scenery, etc.  I don’t like the idea that the AI are going to run ahead before you even see an enemy, and when you get to the fight half your friends are dead and the enemy is almost completely wiped out.  I think AI should at least have a couple settings (like in Mass Effect) that allow them to at least be set to “Run ahead, see if I care” or “I’ll be the leader”.

4)  Games with Voice Acting… Sometimes.

Games tend to always have voices during cutscenes.  Then there are moments right before levels when the players are talking, and that’s fantastic too.  But then you get mid-level events, and the characters start talking… with text boxes.  It’s suddenly like the game decided that the music was too important and that any dialog would hurt the overture; but quite frankly it just sucks me out of the game and back into reality again.  Games like Viva Pinata clears this issue by having all dialog in-game being voiced, and other games have no voices which works too.  I can handle reading text for an entire game, and games that only have text are fine.  But there is friction in gaming when suddenly the character’s voice is gone, their mouth is moving, but there is now a speech bubble instead.  One or the other is the best way to go.

5)  Games Without a Climax

I’ve been playing this game for 30 hours, and what’s at the end?  Nothing!  The game is banking on you buying the sequel, which sadly has yet to even be finished by the game studio.  But knowing that a sequel will take another year or so, I just feel bad.  I think there can be a better way to do this.  Games really need to be made in the style of Harry Potter: even though each Harry Potter book is part of a large 7-part story, each manages to end on both a cliff-hanger and with a climax.  I feel like games are just leaving me with the cliff-hanger these days, and I wish there would be a bit of closure to my romp through the jungle for the past 30 hours of my life.  I love the mystery of a concealed story but I need some reward or epic battle.  Reward me but make me hunger for more!

So that’s my take, anyone have any other mechanics or styles of gameplay that irk you?

14 Comments so far

  1. Daniel on April 7th, 2008

    What’s worse is when they take the pit falls of a bad video game and make it into a bad movie. Queue ‘House of the Dead 2′.

    Did anyone see this movie? If not, avoid it and save yourself the agonizing torture of watching characters die by blood dripping down the entire movie screen.

  2. Focus on April 7th, 2008

    There are worst games, Dan: A film made into a videogame. They suck most of the time; they made a film that has to be adapted to a game, and that often ruins it.

    I’ve been playing Call of Duty 3 recently, and noticed the guys know where to go even if they can’t see that place. Sadly, it happens what you said… the AI goes faster than you want.

  3. Krin on April 7th, 2008

    I have to agree with most of those points John, well drawn out.

    I also get real annoyed when the camera isn’t where I want it to be.

    I love games with a sense of humor, though :D

  4. SwitchFoot on April 7th, 2008

    ahh the good old programmed artificial intelligence. There always seems to be something that goes wrong with them.

  5. eddie13 on April 8th, 2008

    Yai hate when they hide the healt bars,so cheap!!

  6. t2t2 on April 8th, 2008

    “An example of this is Super Mario Galaxy…”
    SMG had rotateable camera (left-right buttons on d-pad)

  7. Djkgb on April 8th, 2008

    Its like Call Of Duty 2, they hide health bars.

  8. Rez on April 8th, 2008

    I find that weapons are sort of hard to figure out if you have a good amount of ammo. Unlike real life, many of your guns are given to you, without any forthwith knowledge. A good soldier knows how many bullets he has in his gun before it sputters out.

    Also, vehicles seem to be taking two approaches in games: They aren’t there at all, or they are the same type, just different looks. Some games, such as Halo 3 (lol) have very unique vehicles when it comes to which is like the other.

    Finally, whatever happened to customization that I’ve heard of??? I hear about plenty of games, MOH:Airborne, for example, that say about 3/4 way through production they’re gonna have a weapon customization option. What happens? Too complex for us lazy developers, toss it.

    That’s what irks me, sorry it’s long >_<

  9. Pie Button on April 11th, 2008

    I’d have to disagree with the red pixels, they usually convey how healthy you are after you’ve gotten about 15 minutes of experience with the game. What I don’t like is when games where you can’t tell you’re being shot at until you’re half-dead. (one of the reasons I prefer Halo 2 to Halo 3).

  10. ngfan14 on April 13th, 2008

    I also prefer health bars over the games that just give you small signs when you are about to die. But I think the auto camera is pretty good in some games. God of War had a really great auto camera.

  11. gra on April 22nd, 2008

    well i can think of one thing which is how they say they will have a second game and u wait for about a year and they still dont have one it totally sucks.

  12. ZombiesBrain on June 15th, 2008

    I hate games that have endings but you have to do stuff to get such as Silent Hill. It just makes the game harder. But I actually like silent hill.

  13. ZombiesBrain on June 28th, 2008

    I don’t like games that have people following you and you’re supposed to protect them and all of a sudden the person dies then you have to start all over.

  14. sameer on June 7th, 2009

    wow what a game dude iam 15 years old and you please reply

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