Games 101

Since releasing The Last Stand, I’ve had hundreds of requests from people asking for advice on how to create games. I figure it’s about time I gave something back, so here it is. I’ll be writing a series of these posts over the next weeks/months covering a fairly broad and basic approach to game design and construction.

To start off everything off at the ground floor, I figured I’d touch on modifying games, which is where I got started when I was a teenager.

Back before I knew how to program, design or use Flash, I spent most of my time modifying other peoples games. Taking good ideas and trying to make them better is something I’ve always done. As a youngin’ , I modified all sorts of games: board games, card games, pen and paper role playing games and yes, even video games. If anything, doing this taught me about the core elements of game design and the mechanics that make games work. In my opinion, understanding how games work is the most important step in game design. Once you understand it, you can learn how to replicate it, or make it better.

As an exercise, take a simple board game such as Snakes & Ladders and break it down into it’s rules or elements:


(Chutes and Ladders, Snakes and Ladders…same thing)

- Movement is random (based on the roll of the dice)
- Snakes push you back squares
- Ladders take you forward squares
- Players take moving in turns
- Win by getting to the top first

Pretty simple game design, there’s really not much more to it. But we could make it slightly more interesting if we modify the rules or add rules to it:

- Certain squares makes a player lose their turn
- Bonus squares take players forward
- Add “elevators” that take the player up one row

Easy, and it can be done with any game, regardless of how complex. Monopoly, Guess Who, Scrabble, heck I turned my Hero Quest and Space Crusade sets as a kid into a fully working Warhammer game of my own design. No need for programming or knowing how to draw, just an existing game, a few sheets of paper and a pencil. It’s a great place to start and find out if making games is really something you want to do.

Eventually I went on to modify games like Doom, Duke Nukem, Unreal and lately Company of Heroes, using these very same techniques and ideas. The point is, you’ve gotta start somewhere and these days diving head first into building games can be pretty daunting.

Until next time, take The Last Stand as an example of a modified game. When you break it down, it’s really just Space Invaders with some new graphics and few new rules…

12 Comments so far

  1. Denis on September 9th, 2008

    Really nice thread :D btw i love duke nukem :D

  2. eddie13 on September 10th, 2008

    Sweet thread and guide, it will help

  3. powerjen on September 10th, 2008

    great, i’m looking farward to GAMES 102

  4. luthus on September 13th, 2008

    Anyone can help me on the subimit game i have a game but dont know how to subit

  5. Semaru on September 18th, 2008

    great thing i hope u can submit a program…

  6. mp5xm8 on September 19th, 2008

    Your games have inspired me to try and develop some quality games. I would like to see a online shooter from u cause i think if it was made by you it would be crazy awesome and maybe even make u sum cash… Anyway great games keep it up =)

  7. sebastian on October 16th, 2008

    i love your game they rule your the best game developer in the armoury. thank for making last stand 1 & 2. when is 3 coming out plz reasponde in email. thankz. you rule!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  8. josh on October 18th, 2008

    just played your world war one game on addictinggames and a followed all the links till finally i reached your blog plz post more i wanna make my own WW1 game lol
    just some suggestions for warfare1917:
    make more men fit in the trenches and officers don’t take up a whole squad!
    make the barbed wire actually do something (EX. they get caught in it and get injured and you have an option of cutting it but it takes time)
    have better graphics ( but the graphics are still good)
    and last one when you don’t click on the unit spawn tab have an option of waiting for double the time but double the men get let loose
    hope you like my suggestions

    JOSH

  9. josh on October 20th, 2008

    how long did it take you to make warefare1917?
    and how hard would be to someone who has never made a game b4?

    thanks

  10. chad on November 2nd, 2008

    I love all three of ur games but I still don’t get it how do u modify the game at all?
    Did u use a program or somethin if so can u email me the link to if.
    And also I can’t wait till the next game.

  11. Spadowski on November 3rd, 2008

    Ive found tons of forums like this that have tips on making flash games… but like… what do i USE? and cant just start animation on my desktop… what PROGRAM do i USE? seriously… that should be the first thing they say! some please tell me what i use!

  12. good surf on October 22nd, 2009

    Thanks very much good info

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