The ride has come and gone. I want to say ‘Thanks’ to everyone who donated to the ride and it was great being a part of Team Armor!
You can check out photos of the ride from here:
http://www.flickr.com/photos/danmcneely/sets/72157609655826858/
The ride has come and gone. I want to say ‘Thanks’ to everyone who donated to the ride and it was great being a part of Team Armor!
You can check out photos of the ride from here:
http://www.flickr.com/photos/danmcneely/sets/72157609655826858/
Yes, it does make a difference and it does matter.
About a year ago I wrote an article about the perfect parking spot. It illustrated a parking spot of the kings, one that exemplified all that I strive for in perfect parking. Good spot, good location, nice sunlight times; it was a match made in heaven. However, after the honeymoon things started to go downhill.
However, this story ends happily, as I finally found a good parking spot.
I managed to find a parking spot that was marked “Reserved.” I noticed no one every parked in it, and even though it was “Reserved” for someone, that someone never used it. And everyone else seemed to avoid it too since they didn’t want to take that person’s reserved spot. So I decided that it was “Reserved” for me. I now park in it daily.
I am fairly certain that next year I’ll be telling you how this parking spot fails, but in the meantime it’s the best I can do. I know it’s such a small difference in my life, but every day I get off work and I know my car is going to be the first thing I deal with. So I like to know that when work is finished I get to step into a cooled-down, same spot, no mess, close proximity parking spot.
Or maybe I should just walk.
Dark Cut 3 is finally out, but I wanted to take some time to talk about what went into making this surgery simulator game.
First let’s talk about graphics. The game’s subjects are usually pictures of myself using several different angled pictures. I then doctor them to the point that they are relevant to the time period and subject. For example, the picture above is the picture of me on the submarine with a metal pipe through my shoulder.







The artwork complete, the coding complete, the surgery is done. Now for Dark Cut 3 I had 5 major surgeries and 3 mini surgeries (called treatments), which meant this process was repeated several times. It takes about a week to complete a surgery from camera to Flash.
My composer, MaestroRage, is instructed before all this process takes place to compose tracks for this game. For Dark Cut 3 he composed several beautiful tracks based on the theme of each surgery and the content.
Around all the surgeries there are additional tasks at hand. Making the menus, preloaders, buttons, finding sound effects, and working with a musician is a lot of work and getting it all to come together within a couple of months is quite a lot of work. But once it’s all put together it’s a photo-realistic experence and it’s (hopefully) a lot of fun!