Here's the posts for: January, 2009

26
Jan 09

Phree…..

We released a FREE version of Phit for the iPhone.

Download Now

“A perfect PHIT for your brain”
–Beerbrur

“A great way to pass time and work the mind”
–MakNut

“Great mind workout, now where is my towel to wipe the sweat from my forehead?”
–alljeffedup

Phit Phree

FEATURES

-Addictive puzzle gameplay
-Slick interface
-20 levels in Phit Phree, Infinite levels in Phit Full Version!
-Play while listening to iPod
-Undo and redo any move
-High score table shows your best performance on each level

Download Now

25
Jan 09

Lag: Beta Testing Thanks

Yesterday we had an incredibly fast beta test for the platformer I’m working on.

Basically what is going on is the game levels are huge.  These levels reach about 12,000 pixels in length and another 8,000 pixels in height.  For a player that is about 100 pixels tall that’s a lot to deal with.  We ran a quick beta test to see what the framerates were for zero optimization playthroughs.  So far we learned a few things:

A)  Some people got framerates below 7 fps for some more troubling areas of the levels.  This was a huge problem.

B)  Some people got inconsistent framerates between 15-30 with an incredible amount of change.  This isn’t good either.

C)  Some were lucky enough to have consistently flawless framerates.  These people are lucky.

So what we did is went back through the engine, took a look at the spots that were causing problems, and making the correct changes to eliminate the trouble spots.  Between computers, Flash will run just about as fast as your CPU goes so that is why there is so much change between user A and B.  Between locations we were looking at different amounts of graphics and complexity in those graphics.

Because we can’t get a consistent framerate between computers we opted to find a consistent framerate within the game.  Overnight I have managed to bolster the framerate to a whopping 25-30 fps consistently in all areas; this is an increase of over 50-100% on most computers.  20 is about the lowest I am seeing but even that is good enough.

The problem isn’t so much the code but the way Flash works with artwork.  We have to make changes to the way Flash displays images in order to make the game faster and stronger.

Progress has been slow but steady.  There is so much left to do in this game but we know we need to get it done ASAP but we can’t overstep the major details.

Thanks to everyone who threw in their computers for a few minutes yesterday to get some readings back from the current unoptimized engine.  We appreciate it!

23
Jan 09

Fast Beta Test Tomorrow

Hi everyone,

Tomorrow, 1/24/09, we’re going to have a less than (<) 24 beta testing of my new platformer.  It’ll appear around 1 pm Pacific Time and run into the evening for launch on Sunday or Monday.  We need your help and the beta will be open to everyone!

Check the Armor Blog tomorrow for more details if you are interested.  No need to sign up, only need your feedback.  Just trying to iron out bugs.

Thanks!

-John

15
Jan 09

I Love Teasing You

teasing

I only tease because I love, and I only love because I am not a robot.

But the above image is just a taste of what’s to come in the coming days of the John/AG vs. Bomtoons mix tape. We’ve been working hard to bring you a lovely platformer full of testosterone-pumped mafia brutes and wavy landscapes that redefine the meaning of “rolling hills” (I chuckle at my own puns).

3 fun-filled levels, 3 lovingly adorable mafia killers, and maybe a boss here or there. It will be a nice little platforming romp for all ages (3 and up, choking hazard for young infants or toddlers).

Coming soon! -John

8
Jan 09

Happy New Year!

newyear

Hey there!

JayIsGames just put up their Best of 2008 voting and many games from Armor Games are nominated!  If you have a bit of free time pop over there and cast a quick ballot for the games you think are the best of the best for 2008.  It was an amazing year for casual and Flash gaming so it’ll be a tough choice (it was for me).

VOTE NOW!

Second, the blog got a bit backed up with comments since early January and these comments have now been managed.  Thanks for your patience!

Third, we have several fun projects coming up for 2009.  Among them several new website features, new games, sequels, and of course… well I can’t spoil it all.  I am personally working on several projects including a platformer and that ever-so-sneaky RPG (it’s still in production!).  The game is looking phenomenal with some additional artistic help from an artist so I can’t wait to showcase it this month (or early next).

Happy 2009 everyone!  And don’t forget to recognize 2008 by going to JayIsGames for voting!

8
Jan 09

Sin Mark

ConArtist of ArmorGames has released his newest gaming sensation.

Sin Mark (Click Here to Play)
Sin Mark

Game includes mutliple locations and a advanced system of bow upgrades! Enjoy!

sinmark_actii_1

sinmark_acti_2

sinmark_inventory1

sinmark_spellcreation

Play ‘Sin Mark’

6
Jan 09

Sonny 2 – Patch 1.4 Changes

Sonny 2


Just wanted to keep everyone updated on the changes included in the newest version of Sonny 2. The team is still hard @ work so expect more exciting news.

Re: Patch 1.4 Changes

  • ‘NaN PvP’ Bug fixed.
  • ‘Low Damage Done’ Bug fixed.
  • ‘Increased Damage Taken’ Bug fixed.
  • Restore is fixed and scales properly now.
  • Regulate now destroys 30 Focus, but heals 5/8/11 to you per turn.
  • Epiphany cannot be dispelled by Corruption.
  • Slash now stacks a ’10% less healing’ de-buff on the target.
  • Enlightened Helm fixed.
  • Flexible Armor fixed.
  • White ZPCI Gloves now available in Zone 2 Shop.
  • Re-Spec cost reduced by 30%.