Archive for May, 2009

Crush the Castle gets props on Tekzilla

Veronica Belmont gives kudos to Crush the Castle on the “Websites we cant get enough of” segment of Tekzilla. You can check out the whole episode below (our mention is at 14:30) or use this link to jump directly to our feature.

Shift Lands on iPhone/Touch

shiftimg

Like Shift?  iPhone and iPod Touch users may now play Shift on their own devices wherever they go!  We’ve setup two versions.

Shift Lite - FREE - You get the WHOLE Shift 1 game and all the tasty puzzle goodness.  The game you play online is the same here!

Shift - $0.99 - An additional 25 never-before-seen levels to wet your appetite to the point that you’ll probably eat your phone.  Plus you get to do a few more snazzy things.

And if you STILL yearn for more levels, well, we see a looming Shift 4 on the horizon

Shift-4 & Shift on the iPhone/iPod Touch Coming May 19th

Remember that game I said I’d be releasing before Christmas? That small side project that you guys won’t have heard much about. Well it’s nearly done, and here is a trailer of sorts. I’ve included the title at the start, in case it’s a bit too obscure for you to remember.

Coming to a Computer Screen near you on May 19th!! Mark your Calendars.

AND THAT’S NOT ALL!

Because released at pretty much the same time for all you gadget junkies - SHIFT for iPhone/iPod Touch!
A rather brilliant remake of Shift 1 with tonnes (and I mean tonnes) of extra levels.
A free version will be available for you to give it a try, and it’s not one of those crummy free versions that last 2 seconds, either, it’s rather substantial (about the length of the original game itself!).

Here are some screenies!

main-2 4-2

2-2 1-2

So, what do you guys think?

Check the App-Store on May 19th to get your FREE copy of Shift on your iPhone/iPod touch.

Captain Tony, signing off.

Are you ready to JOURNEY TO THE CENTRE OF THE MIND?

Do you have enough Slaughtering of Robots in your diet?

How about Aliens? Badass Lizard Bikers? Zombies!? Ok, you’ve probably killed a fair few zombies recently if I know you guys, but Lizard Bikers? THAT’S EXTREME!
Also I hear there’s Ninja in there somewhere as well, but they move so fast I must have missed them, since I lack lightning reflexes. You may have better luck, however.

So why am I bringing up this supposed lack of action on your part? Well I’ve been hard at work the past couple of months on a game designed by a rather awesome individual, who goes by the name of Chandler.

Chandler had drawn up a design document for a rather amazing game. You can customise your character, buy weapon upgrades, compete in Dancing competitions with Master Ninja Grovers, blast through roadblocks on a motorcycle and explode a whole load of crazy stuff!

The game is known as JOURNEY TO THE CENTRE OF THE MIND. And here’s some screenshots of this upcoming blastathon.

robotcomparison

level1

lizard-comparison

The fantastic realisations of Chandlers sketches were by Michael Swain, the MASTERMIND behind the Blockhead series of cartoons and a game about conquering the world who’s name I can’t recall at the moment.

“But when can I expect to see it!?” I hear you cry…well hold on, you’ll have to wait, A WHOLE 5 MINUTES! ‘Cause this games going up right now! (6th of May 2009 for you future readers, with your fancy flying cars and world peace.)

So, I hope you enjoy and have fun!

Tony.

First Look: Llama Adventure

llamatxt

That’s right, I’m making a text-based puzzle adventure.

It’s very small, and decidedly so!  I’m testing out a new concept and I want to make sure it works.  I’ve been working on this new Text-Based Adventure game format that is heavily inspired by SMS text messages and suggestive text input.  All the input starts to autofill as you type and works to help you work through the game as easily as possible.  Start typing keywords and actions and they change colour.  Write longer ones and the code starts making suggestions for you.  It really helps streamline the game.

The problem I’ve had with text games in the past is that it’s really hard to figure out what I am trying to write in the game.  In fact I spend half my time just trying out words to see if they work.  I may just be impatient but that irked me.  I want to help alleviate some of those weird issues.  And since we have a platform like Flash in full-colour and powerful enough to display complex messages in interesting ways I might as well do that!

I must admit, I know nothing about the interactive fiction community.  I know it is huge and that I am possibly treading on toes and taboos but I really curious if my game design would work in an older (dare I say?) game genre.

In Llama Adventure you are a Llama.  You interact with someone named. “Master,” who is putting you through a series of obstacles and “kill rooms,” which are essentially trap-triggered puzzles.  Think Goonies.  Get through all the rooms and live to see another day!

It’s not an epic Interactive Fiction by any means, but it’s a small little title to get my toes wet.  Expect it soon next week, I hope to finish it this week.

“Arrow of Time” is released after an era

so Tom and I released a new game today. its called The Arrow of Time and its a pretty massive arrow-shooting defense game!

http://armorgames.com/play/3638/the-arrow-of-time

We’ve been working on this on and off for over a year. Which is a new record for the Super Flash Bros. Thanks to everyone for being patient and thanks to all our testers. Anyway I thought I’d take a moment to share this little guide I made to the top-end tactics of the game. I played this game A LOT during testing and came up with some really fun ways to play!

guide

I hope that helps!

-Dim