Here's the posts for: April, 2010

30
Apr 10

Planet Noevo Releases on Armor Games!

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The time has finally come! Planet Noevo has been released on Armor Games. Some may remember the previous post about the upcoming release of this game (Planet Noevo- Survival of the Shooter). This game has gained lots of interest and excitement amongst gamers. Make sure you go to Armor Games and check it out.

Click the thumbnail below to play Planet Noevo:

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27
Apr 10

Exit Path – Beta Signup!

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Exit Path is a 2D survival/racing/jumping/spikesgalore game and we’re getting close to beta.  We need your help jumping over things and trying to beat each other in a multiplayer and single player version of the game.

http://armor.ag/exitpathbeta

SIGN UP NOW HOLY COW!

So what you should expect to do in the game?  Pretty simple.

RUN AROUND

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RUN SOME MORE

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DONT DIE

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Pretty simple right?  We’d love your help to get this game rolling.  Sign up for our beta and watch your wildest dreams come true.*

There’s several modes to play and there will be a ranking and experience system, as well as some other tidbits of joy.

SIGN UP NOW

http://armor.ag/exitpathbeta

Thanks, I appreciate it!

-John (jmtb02)

*maybe

23
Apr 10

Got Worms?

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Something you wouldn’t want to meet in the desert! This is a screen shot from Planet Noevo. Look out for this game on Armor Games next week.

21
Apr 10

New Release: Magic Orbs

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Armor Games has just released Magic Orbs! Magic Orbs is a game in which you must find your way into the heart of the lost temple. On your way to the heart of the temple, you will find mechanical and magical barriers that will open and close paths as you become closer to the treasure. Only the power of the Magic Orbs will help you complete your journey!

Click below to see the trailer for Magical Orbs:

Play Magical Orbs now!

21
Apr 10

Colony Update- Battle of the Future!

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Armor Games has released an update for the game Colony.  The update includes a new high-capacity multiplayer server (beta) as well as a few new units.

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We need help Beta-Testing the new server. Follow the below steps to access the SmartFox server.

1. Go to Colony

2. Click multiplayer

3. Select the server ‘Jetzul’

Enjoy your gaming experience and do not hesitate to give feedback in the comments section of the game!

20
Apr 10

Starlight 2- A New Gamesharing Experience

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Starlight 2 is a new game sharing experience at Armor Games in which users may create their own constellations. This then allows fellow gamers to have the chance to complete the level that you have created. Game share opens up a completely new realm that allows all players to challenge, view, and share constellations with peers, friends, or even anonymous people.

Starlight 2 is a game in which once you have created your own constellation, it will then be displayed in a way to camouflage what the actual constellation is . Then, the user must “align the stars,” correctly in order to see the image! So far there has been 4,000 constellations created in the Starlight 2 Galaxy

Click on the images to try some of my favorite user levels:

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Make sure to visit Armor Games and create your own constellation in Starlight 2.

13
Apr 10

Lets get READY TO HOBO! #3 (This Thursday)

Seethingswarm has done it again!

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Hobo 3 is ready for release! Hobo 3 continues with the story line where Hobo is a wanted fugitive after escaping from prison, and the government wants him dead or alive.

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Some of the new features include:

  • Vending machines with unlimited amounts of bottles to throw
  • GUNS!! Kill and be killed by pistols, pump-action shotguns and sub-machine guns!
  • 3 new combo moves to unlock
  • And last but not least, a new end boss..

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Make sure to go to Armor Games on Thursday to check out Hobo 3! This is a game that will be played by many!

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Here are the two previous versions of Hobo:

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Hobo Prison Brawl


8
Apr 10

Planet Noevo-Survival of the Shooter!

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Armor Games would like to introduce a new and upcoming game by the name of Planet Noevo, developed by Louissi himself! We had the chance to receive the inside scoop on what to look for in Planet Noevo.

Louissi, can you tell us a little about Planet Noevo?

Planet Noevo is a survival shooter, run n’ gun type game that include  great key elements that make this game really enjoyable to play.!

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What are some of the key elements gamers can expect to see in this game?

I have featured a diablo style inventory that has around 30 different items the inventory itself. Along with that, gamers will experience nonstop action on a very big landscaped map. I have also included a base with a lot of upgrades, a stats system, and a continuous time with day and night. As far as battle, there are over 20 aliens rushing you as a horde.

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As a developer, what are your expectations for the game?

I expect Planet Noevo to be really fun to play, and to replay. There is many different angles in the game, and you will be tempted to play this game more than once just to see if your strategy is the best.

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Is there an idea of when Planet Noevo will be released for play?

I would say within the next few weeks you could expect to see PN!

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Make sure you stay on the look out for Planet Noevo on Armor Games. This is a game that is not going to disappoint!

8
Apr 10

Upcoming Release: Microboats

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Microboats is a game currently being developed and will be featured on Armor Games very soon! Armor Games had the chance to talk to the developer himself, Tony, to find out what to expect from the new game.

Tony, what is Microboats?

It’s a competitive racing game where you can play as one of 5 characters racing around several courses with obstacles, jumps, speed boosters etc in order to win.

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What can gamers expect when playing Microboats?

One of its main features is the ability to race several ghost replays of friends at a time to make it even more competitive, and level up your boat as you go for more power/speed. Also, as mentioned before, there are 5 characters with the option of racing on several courses that include different obstacles as well.

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Is there anything additional you would like to highlight about Microboats?

The artwork is being done by Anton Karlov, the excellent artist behind mining truck. I also intend on having several subtle 3D objects around to nicely compliment the area without getting in the way of gameplay. Also, my expectations are for it to be a fun experience to play alone and addictively competitive when using the Armor games Gamesharing system to compete with your friends.

Is there a release date set for Microboats?

The release date is within the next two weeks time, so not much of a wait!

Keep a look out for Microboats on Armor Games. This is a competitive, addictive game that you do not want to miss!

5
Apr 10

Larry-Web Programming Extraordinaire

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As part of our ongoin effort to bring you closer to the people behind Armor Games we sent off 10 questions to Larry Root, the Head of Web Development (Armor Games user lroot). He was kind enough to provide the following responses. We hope this helps shed some light on his role here as well as provide a small glimpse into the future of Armor Games.

Could you introduce yourself and tell us a little about what you do at Armor Games?

My name is Larry Root and I am the Head of Web Development at Armor Games. This role basically means that I am responsible for the technical development, maintenance and architecture of our online services. This includes the website, in game services like high scores & game shares as well as new online features still in development.

What was the first programming language you learned and how were you exposed to it?

The first language that I was exposed to was probably BASIC. My dad was, among many things, a programmer and we always had a computer in the garage (not sure why it wasn’t allowed in the house). He would purchase programming magazines that would contain the source code for simple games written in BASIC. I would copy the source code by hand into our old Intel 8088 DOS PC and eventually with a little luck and a lot of debugging I could play these games.

I would not say I ever “learned” BASIC I was not capable of writing anything from scratch. The first language that I officially learned was probably ADA when I attended Fullerton College. I haven’t used it since but that was my first real introduction to structured programming concepts and object oriented principles.

When did you realize web programming was something you wanted/would do?

That was something I decided on while attending college in San Francisco at the Academy of Art University (I transferred from Fullerton College). Growing up I had always been drawn to both computers (system moding, gaming, BBS’s) as well as the arts (drawing & illustration). Discovering photoshop brought both of these passions together and I new that a creative, digital medium was something I wanted to do. So off to San Francisco I went.

My major at the time was called “Interactive Digital Media”. It was a broad study of creative digital media including desktop publishing (illustrator, photoshop), Video editing (SGI Oxygen systems), Director (and advanced Lingo programing) as well as a relatively new class at the time called “Web Design”. The web class fascinated me because of its newness and its immediacy in publishing and broad reach. Before this I figured I would specialize in CD Rom development of some sort. But the web class changed all that. I started freelancing outside of school doing web projects and eventually landed a job at a small company as a web designer/developer and never looked back.

When did you start working at Armor Games, and how do you like it so far?

My first day at Armor Games was January 26, 2009. Up until this time I had worked for interactive consulting firms for over 10 years doing web development for all sorts of companies and brands (cat.com, nissanusa.com, mazdausa.com, snow.com to name a few). Leaving the consulting field and joining a small team of passionate and inspired gamers was thrilling to me. Being able to work to work directly with the team to shape and implement the future of Armor Games online was both a daunting and exciting challenge. The first few months were busy. Being the only person in house that did web work meant that I did everything. That includes fixing spelling errors to reworking the entire caching strategy for the current site to stabilize slow pages. All in all its been great and I am still as excited as I was when I first started.

You have created many additions and improvements to the site and system so far, what are some of your favorites?

Looking back over the past 1+ years since I started quite a bit of work has gone into Armor Games. The first job was to stabilize the current armorgames.com website. There were many issues with slow pages, especially within the forums section. A rewrite of a some code and a new caching architecture (using Memcached) helped us accomplish that. Armor Games has some ambitious plans so I began architecting and developing a new web platform that would better meet our requirements for the future. The first tangible result of this platform for our users was our in game services which we dub the “AGI” (Armor Games Interface) which of course is a play on the acronym API (Application Programming Interface). This brought High Scores and Game Sharing features into some of our most popular games. We have accomplished quite a lot since I first started and these are just a couple of my most memorable so far.

Do you have any new features planned for the website?

Absolutely. I cant give everything away but I can certainly share a few things. Look for more improvements and features to our AGI (ex: Authentication & persistent game data & stats storage cross browser). Also don’t expect the AGI to be limited to just Flash games either. We are looking to rollout a completely revamped multiplayer platform with new multiplayer games to follow (and yes this includes updating the current Colony multiplayer system). Finally some of you may have seen glimpses of our new brand here and there or have discovered this peculiar site http://beta.armorgames.com. Stay tuned…

When you are not busy working at the office, what are somethings you like to do for fun?

Outside of work I do enjoy spending time with my family (my wife Laura, 3 year old son Owen and 5 year old daughter Amanda). I am also a pretty big computer geek as you might imagine so I do spend quite a lot of time on the computer. I also play ice hockey, something I got into as a kid. I usually play a couple games a week. However recently I suffered my first major injury so I have been off the ice for a bit.

Could you tell us a little more about the Hockey you play? What is your favorite NHL team?

I play most of my hockey at Anaheim Ice, the same place where the Anaheim Ducks practice. I play on the Chiefs. The name was taken from the team in the movie Slap Shot. I would also have to say that I’m a pretty big Ducks fan.

What’s your favorite Flash game? What are your kid’s favorite Flash games?

One of my favorite flash games of late is Crush the Castle Players pack. I spent many hours building all sorts of structures in that game. It was very addictive. Owen is still a bit young for flash games, however Amanda loves just about every game on the Nick Jr.’s NOGGIN site.

Whats are some of your favorite websites? (Besides ArmorGames.com :)

Most of my social needs are satisfied with:
http://facebook.com
http://twitter.com (@lroot)

For all my geek news and gadget cravings:
http://lifehacker.com
http://slashdot.org
http://boingboing.com
http://gizmodo.com
http://engadget.com
http://digg.com

Some of my web development favorites include:
http://www.alistapart.com
http://www.phparch.com
http://highscalability.com