06
May 10

Welcome to Armor Games!

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Armor Games would like to welcome Daniel to our team. Daniel is a game developer from Canada who is working with us through the summer on an internship. Daniel is currently working on a stealth type game that he says is a mixture of splinter cell meets 2D. Be on the lookout for Daniel’s up and coming games that will be released on Armor Games.

71 comments

  1. Awesome! :D

    And looking good there, Daniel.

  2. Nice. That sounds like the type of game I’d be interested in. Really enjoy stealth/sneaky games.

  3. Cool! I look forward to this game. Go Daniel of Canada!

  4. Is that stealth game is something like my Ultimate Assassin 2?

    http://armorgames.com/play/3945/ultimate-assassin-2

  5. avatar TharosTheDragon

    It’s Danny Yaroslavski, aka Coolio Niato!

  6. HI DANIEL

  7. The site hosts a variety of games across many genres, such as puzzles, shooters, and strategy games. It also has a video game development studio that creates free Flash games.it is really interesting games.

  8. YAY! GO CANADA GO!

  9. How old is he? :o

  10. avatar TharosTheDragon

    He’s 18.

  11. Oh, neat.

  12. Hi juice 10 me and my friend are really huge fans of your game raze and we were wandering if you could make a raze2.Maby it can have more weapons and a friend finder and vechicles to

    Thanks,

    Sparten117 and Sgt.stanky

  13. Hey, Coolio Niato’s an outstanding flash game developer. His games are excellent.

    I don’t know why my comments aren’t showing up, while a spam one did.

  14. I kinda forgot to mention that I think I see John and Larry in the background, in front of computer monitors.

  15. Hi Armor Games!
    Hi people !
    Hi Danny !

    My name’s Dmitry [aka a0plot aka rip1999]. I’m teaching IT to young pupils, aged 8-11, in Russia.

    I’d like to to thank you for developing such interesting AND USEFUL games for children. They are really great for studying programming, especially “Light-bot”.

    If I could devote severall lessons to playing this game, would help them a lot to get the idea of programming. The problem is that only the teacher’s computer has an access to the Internet, others don’t.

    So, my question is “is it somehow possible to use this game off-line or not?” MAybe there is a possibility to download “Light-bot” ? That would be ideal to install the game on each of the 14 computers in the classroom.

    I dare ask you if you could send me the program itself. I understand that all right are reserved and I am not going to use it in an illegal way.

    I promise to tell my pupils about a talented computer programer from Canada who due to his hard work, intelligence and rich imagination managed to create something unique.

    I read about Lightbot 2 in your interview, and I’m looking forward to playing it. Thank you for reading my message.

    Best regards,
    Dmitry,
    IT teacher from Russia
    [return patch a0plot@mail.ru ]
    (sorry bad english)

  16. Welcome to Armor Games Daniel, everyone registered will like to welcome you to Armor Games, can’t wait for your new release game to come out, I really like stealth/sneaky games, my favorite is Splinter Cell.

  17. Daniel must be a good game developers, but the game not very good

  18. Awesome! I bet this addition to the team will let armorgames soar to much greater heights

  19. Congrats Daniel!! You so lucky. Looking forward for some more awesome-ness from you! :D

  20. What’s with the weird names?

    @health and diet center

    What game?

    @Dmitry

    That problem can be easily alleviated, as you can download the game legally by following URL below.

    http://armorgames.com/free-website-games/code/2205/light-bot

    I hope you aren’t one of those nasty people who take up different guises to deceive others.

    @Sparten117

    There’s one already being planned, you’re just in the wrong place.

  21. avatar from one of your nuber one fans

    your awsome!!!,by the way I love stragedy and puzzles games so will you please make or get some more “wake up the box games”, your so lucky to be kinda famous, I LOVE ARMOR GAMES!!!

  22. What’s an Intership?

  23. Hey bri!!

  24. Hey man I love what you are doing, I myself am from Canada and want to be a game desinger too, got any tips for me?

  25. help*

    *like di time wen you do dis fing

  26. the best friend walkthrough: when you enter part one, you hope your bestfriend tuesday will be there. they say she is home. ‘what?’ you say. you now see your friend tuesday walking toward you. you yell out “hi!!!” but she ignors you. ‘probely because we are far away”, you think. then she dissapeers and so do you. but you go some ware different. you are in the bulding of (_______) (th name of the bulding is the name of our company that makes these walkthroughs). go to the red door with the green door knob. you see that there is a cat there (the mane animle of our company is a cat) and pick it up. if it scraches you, give hime the treat in the jar on the top of the shelf. im there, there will be a treate for the cat ONLY if he did NOT scrach you, go on. now, because you picked up the cat, take a fur sample form him and that will really make you get scrached. if he already scrached you, press u. now, the walls will open and there will be an office. go to the computer and tipe in your command. type in COMPANY DROP and then press enter. there will be two sequence. a coin. the other item will be a control panel. if the panel has a slot for the the coin, put it in. but if the panel does “not” have a slot for the coin, type in the word ‘coin’ using the numbers 2646; if you look close at the numbers, you will see letters so enter 2646 if you do not have a coin slot for the panel. next, when all is done, you will walk and it will say that you need to continue when part two comes.

    april 20th, 2007

  27. the ax’s tooth walkthrough: one day, you are out to walk in the street. you see a sign that says ‘the ax’s tooth’, and you wonder. then see the ax, but no tooth. click on it and the adventure bigges. the ax is in the items section. you will see an elevator. push the button and the elevator doors will open. go to floor twelve. then when you exit, the elevator doors behind you will close… infornt of you, there is a door that is locked (a licked door). on the rite side of the wall, the will be a key hanging for the locked door infront of you. you that key to unlock the door infront of you. then, you will se two code panels. one of them is not working, and another one is. use the one that is working, and the one that is not working will be used for later. in the working panel, type in the code 9241 and then a path will lead. there will be two paths. a red one, and a green one. go to the green one. then there will be one more path. that path is blue. go streat a head on the blue path. and then you are ina room. the way you got in the room is because you opened the door and went in side. there will be a cap, and a coin. use the coin for later, so put it in the items section. the cap you must put on your head, and the way to do that is hold u or do ctrl u. that will make the cap go on your head. now, you must use the ax to break the green table in half, and out will come a key. use the key to exit the door behind you. then click on the rite side and you will see a door. use the ax to chop open the door, and when you look at your ax, you have a tooth on it. go inside, and you will see alot of electric things. there will be a lever there. flip the lever to on, and then press start. then go back to where the two code panels were, and when you look at the one that was broken, it is working now. it works because you put the lever to on and pressed start. now, enter the code 157, and then you hear a big bang. suddenly, a latter comes down. climb up the latter and you will see a door. click on the door knob and you have escaped.

    friday, september 22, 2009

  28. the toy truck walkthrough: after your karate lesson, you go out and see a toy truck. it has your money in it. you chase after it and fall in to a sewer. when you fall in, you will see a small silver key. put that key in to the items section. then move on forword, not backword. after that, when you have come to a complete stop, use that small silver key to unlack the door in front of you. go in side the door and you will see three locking panels. two of them are green, one of them is red. the red one is the one you should not use. the other green ones you will need to use. on the first green one, type in the code. the code is 1237. on the next, second green one, type in the code. the code is 5342. then under the ground, you hear a sound. and it pops up; what it is is a handel to move. click on the red and then it will flip. and when it was done, the red locking panel will now turn green. go to that panel that already turned green and type in the code 253. then you hear that the sewer cap cloesed because you entered the locking code on the third locking panel that closes the sewer cap. keep is closed. next, go back on space, and you will see a door. ofcourse, the door is locked and you need to get a keep for it, so, go two more steps back and you will see the key. now go three steps forword and you will back to where the door was. put the key in to the key hole of the door and the door will open. but be careful, you don’t want to wake up any aligateors. walk in and you will see a swich. turn is on and then you will see one alegateor in a cage, and one on the rite side of the floor. they are both asleep. while you are walking, hold the u button while you walk because that will make you tip-tow. when you go to the other hall, flip the swich, and you will see a basket ball and a basket ball hoop. take the basket ball and put it in the items section. go across to the next hall pull the swich, and the lights will be on. go to the next hall and turn on the light and go to the next hall. and here you are. you did this because you are being fallowed… you are at the last place. you see four cell doors with a large key hole in the middle of evey one of them. you hear three foot steps… click on any kind of door you want and only fallow the green and blue paths. when you have come to an end, you will see one more panel and hear three more foot steps… in the panel, type in the word ‘come’ on your key board.
    you have now escaped.

    friday, january 4, 2008

  29. hello. its the company that makes the walkthroughs. bob was going to submit his comment, but he deleted it by axedent and now some other computer will write another walkthrough. from the walkthrough company.

  30. time has come to an end walkthrough: when you wake up from your alarm clock, you hit the off button by clicking on it and then you hear a sound. you go to the kitchen, and all the pots and dishes and everything or all on the floor. then in the living room, you hear somthing else. you go there and SWOOP, your gone. you are in a building now. you see one blue panel. type in the code number 534. then a door will open. go to the door and then prss u to make all coockies work. otherwise, your computer may freez and will have to restart, or worst gets worst, it won’t even turn off. then turn on the light and you will see a red door infront of you with a large key hole in the middle. (these doors are ones that are not locked, and if there are more then one, you will still go to the same place) click the door and move on. then you see a green door with a large key hole in the middle. if you click on it, it will be locked. so look around the bottum on the slight left side. you will see a mini handle to pull. pull it, and now the door will be unlocked. click the door and now you will see a blue door with a large key hole in the middle. this is the last door. click on it and you will go to an elevator. it is on another floor, so click the red top of the handle and it will come down. then you will enter.

    friday, december 4, 2009

  31. what’s in a name

  32. last walkthrough walkthrough: you are in the train station; you are walking up the stairs and when you are on top of ground level, you hear a bus beeping at you. when you get farther, the horn of the bus gets louder. when you get closer, the horn is not that loud. this time, you went to the middle of the platform and you heared the horn in the rite sound. you think if you should go to the bus or stay away from it. press yes and you walk straight to the bus, and the doors open. the bus driver is driving in a high speed and you are a little uneasy. you are going to ask the bus driver where you are are going but before you can even say anything, your cell phone rings. its a text. “read?” it says. press yes and when you read the text, it says ‘get off the bus!!!’. you run fast to the counter then you slip and fall. you have fainted. when you wake up, you look around and you are in a room that looks unfamiliar. there is no door… click the rite arrow twice and you will see a table with a flower in a vase. click the flower and put it in your items section. the click the left arrow once and you will see a table with no flower on top or anything. on the bottum, left leg, you will see a crack. click the crack and you will get closer. click the crack and a small, silver key will be connected to your mouse and now you have to put it in the items section. now, go to the table that had the flower in the vase. click the rite leg and a crack will be there because the leg is liffted up. now go to the rite leg that is on the top and you will see a pink letter u. if it it red, then click it once or twice (click it twice only if thr first click is week). then put the pink letter u in your items section. now go to the door. the small, silver key is the key foor the door. go to the door but before you put the key in the key hole of the door, press u and then put the key in. you will hear a soccer horn. then it will say “what is your opinion?”. press yes if you did like it, or press no if you did not like it.

    tuesday, april 17, 2007

  33. the walk in the woods walkthrough: (this walkthrough unfortunately is very long). firs, you are at your house. you leave to get the mail that you forgot to get this after noon. you go to the mail box. you look at the sky. the sun is setting and it will get dark later. click the continue button. now it is dark. you look out the window and see a van (a van that is little) with high beems on. you hear the horn beep once a minuet. it beeped three times each minuet. now someone is ringing your door bell. you go to answer it and suddenly, a hand grabs you and you have fainted. when you wake up, you find out the you are in your room. you go to the hall. you see that it got so dark in here. go to the bathroom. click where the light is behind you and you will get to the bathroom. the mirror is all foged up. so get the towel and click the mirror. click it once more but you need the towel with you to wipe the fog of the mirror. you will see a guy standing behind you gasp. he is now gone. you are scared so you light a candel. by the time you are in the hall, you find out that the lights are now back on. you think that the guy that you have never seen before turned them on. you run out the door but you still keep the candel to seen in the dark. you see that van, but it is all beaten up. then, in the woods, you see one control panel. in the panel, enter code 365{. you keep on going and you see a tree. hanging on the tree, is a key holder with a key on it. take the key and put it in the items section. when you come to a stop, a rock that has a symbol (|) that you can use to escape. keep on going and you will see another control panel. enter the code 3654. then a door on the right side of you will open. it is a closet where another control panel. enter the code |. the way to do it is hold the shift key and press the back slash button. that will make the line apeer. then an arm will grab your shoulder. it is that man again. he probebly followed you. defend your self by clicking the right side of you and you will get an oar. hit the oar on the enemy/man three times and you will be safe. then it will say to continue when part two comes.

    friday, february 8, 2008

  34. part two: when the enemy/man has dissapeered, go out the closet and keep going streat. when you have come to an end, click the bottum side (if you need help to find where the bottum side is, press u and there will be an arrow) and you will find a gun. pick it up and put it in the items section. now go up (if you need help to find out how to get up, press u) and in the bushes, a hand will be there. click a few times and it will be an arm. put the arm in your items section. now wait. then you hear a whispering voice call out ‘stann… stann….” and then a sign will pop out from the bushes that says ‘stan’. pull the sign by clicking it a few times and when it falls off, a head that is attached to it will fall of with it. then a robotic bear will break through the leaves and will distroy the broken fance. you screem then you sigh in relief because you find out that it is only a robotic bear. it will say if you want to go forword or do not at all. press yes and infront of you, you will see a door. it looks like a house door. click the door knob and the door will open. it was a trick. so press u to go back. press the door knob and this time it will work. you go inside and you see to code panels. one works, another dose not. use the one that works and enter the code ss22. you have finished episode two. continue when part three comes.

    thursday, january 4, 2007

  35. here is part three. after you have entered the code code ss22 on that code panel, move on to the one on your right. that one is the broken one. it is broken. now, use the gun (pistol) you got from episode two to shoot bullet. shoot the bullet at the red button, that if you click it, it will make a honk-honk sound. to get that red button, press u. now, the button is there. on the left side of the panel. use the gun to shoot the red button and the panel will start working. the panel started working because someone turned it on because that person is in the generator room… now you have to wnter the code u. then a pink, letter u will come out. if it is red, click it once or twice to make it pink. click it twice, please. then put it in your items section and move on. soon, the door is broken and you can not go in it. move forword and this is your last stop. move your hand in the bushes infront of you to get the flash light, you can also use that arm you found in episode two. it will be much easyer to use the arm. it is in the items section. when you have the flash light, put it through the hole and you will see a generator room. press u and you will be across the bushes and infront of you, is that generator room. go inside and you will jason. that is a different guy who turned on the panel for you. defend your self by shooting the gun at him three times or drop the letter u as a quicker way. try droping the u as a gernade and you will finish the game. you have now finished.

    thursday, april 17, 2008

  36. from door to door walkthrough: you are in high school and it is the last day of school. you get off the bus and go home. you left the keys in the mail box next to you but you forgot that they were in there so you ring the door bell. someone answers it and you go sit down on the couch and watch TV. now the adventure has begon. it is now night tome so click the hall way and click the door on your right wich is your room. you go to sleep and then you wake up in the morning. you go to the kitchen to see if your parents are there with break fast but they are not there. on the refrigerator, you see a little, yellow not. click on it an then read. it say “from mom & dad: we have left early in the morning for a meeting. if you are hungry, open the refrigerator and there will be break fast, luch, and dinner. we will come back at eleven o’ clock in the evening.
    - mom and dad”. you think to your self ‘i’m actuly pretty hungry now’ so open the refrigerator and you see a rat. you get the rat spray in the closet. so click behind you then click the hall way and then click the closet. but when you get get to the closet, you realize the there is a door right infront of you. so you decide to go in by pressing yes and then the door opens and you go in. when you go in, you see two locking panels that work and the last one does not work. enter the first code in the first panel 2131. somthing got locked. move on to the second panel. now enter the code 4332. somthing got locked. now the third locking panel is working. enter the code the best. spell it out on your computer key pad. then a door on your right side will open and go in it. you get suprized because you are in your parents’ meeting. then it will say ‘was this game funny?’. press yes if you think it was funny. and press no if you did not think it was funny.

    thursday, june 8, 2008

  37. seven doors until death walkthrough: it is now the weekend. friday night and you go to bed late. when you are tired, you go and sleep. when you wake up, you hear a voice that is whispering “greg… greg…”, greg is the name of your brother. so you go up and when you are about to exit the door, somthing startles you. infront of you is a panel. enter the code 667 and then a sign from your window pops out from no ware and it says ‘greg’ in frsh blood. you are beginning to feel a little uneasy. you are wondering if someone wants your brother, so, you go to greg’s room and find out that gren is gone. there is an envalope on the floor so click on it and then press yes to read it and it says ‘greg is gone. gone. gone. gone. the only way to find out, look under the blanket…’ it said in red letters. so click the blanket and press yes to look under. you look under and you screem because of what you see. blood. then you go to your mom and complane that greg is gone. you tell her what you saw and your mother says it was paint because your brother was painting yesterday. you sigh in relegh. but then you looked and saw that all the paint was not even used yet. you find another letter in the bathroom that says IT WAS NOT PAINT… and you now know what it really was. so you say to your mom that you are going for a walk. so you go out the door. click the garbage can lid and it will open. there will be another letter. is says [you know where greg is] so you get a little excited and go on. click on the side walk that is not very long. but it is now. you look at your neiborghs’ door. you go ring the door bell for help and someone you never saw before answered the door. it will say to contiue when episode two comes.

    wednesday, february 4, 2009

  38. the trench walkthrough: after eating your break fast, you go on the computer and suddenly, you hear a noise. is it coming from your room? so, click the hallway and click on the right door wich is your room. when you go inside, you see a racoon. you decide to pet the racoon by clicking on it. you get bitten by it so press u. after that, you go back to the hall and you fall down in a trench. when you have landed, you end up in a dark trench. click on the floor and then press u. you press u after you click because you can not see the small, silver key in such darkness. put the small, silver key in the items section. next, go on to your right and you will see a doll house. click the doll house and put the small, silver key in it. if the doll house turns red when you click on it, press u. now, you will need to continue when part two comes. this game was too short.

    friday, december 4, 2009

  39. timmy’s gone walkthrough: it is bad weather. there is a blizzard. the school announcement says “there is a blizzard. we will have to close down the school”, said the lady pricable. the kids cheer out ‘yaaaaaaaaaaaaaaay!’ and they run out in time for the bus back home. and when you get home, you forgot you were supost to go to your friends house and the bus has left already. so you go home to tell your mom. click on the door and press yes to go in. when you go in, you find a little, yellow note on the refrigerator. click on it and press yes to read. it says ‘hi danny, incase if you forgot, we are at your friend’s house. timmy. and your bus probably drove away so call the number at the bottum and a taxi will come and drive you ther. from, mom and dad. the number is 1-(757)-277-8654. press u and a phone will apeer. enter that number and then you will say you need a lift to your friend timmy’s house. then, you hear a horn beeping. you go out the door by clicking it and press yes and you will leave. you go in the taxi cab and he drives you there. you get there and you ring the doorbell. it is broken. you knock on the door. they can’t hear you. good thing you brought your cell phone. you can call the house. they pick up and you tell them that you are waiting outside the door. so they open it for you. you see your best friend timmy and you have a conversation. you can voltureize the tempreture in the room by pressing the numbers on your keyboard. if you make the tempreture to ten, it will be to hot. if you make the tempreture down to zero, it will be to cold. now you go sleding and have fun. you have escaped your house.

    wednesday, january 31, 2007

  40. the restaurant walkthrough: you are at home, and you are hungry. you think that you should call to make and order. then a struck of nightning hits and all your power goes out. no phone call now. so you decide to hop in your car and go to a restaurant. press u to exit and click your car door. press yes to go in and drive. when you have arrived, click on the reseaurant with the bright, red lights. press u to exit your car and infront of you, is the restaurant. click the door and prees yes to enter. then you will be seated. look at the menu by clicking on it. on the right side of you, is a button that says “enter”. click it and the the waitress will come. she will say ‘what do you want?’ and a box will apeer. in the box, type in HAMBURGER and then press enter (on your computer keyboard) and she will say ‘ok’. you wait. you can look at the clock on the top, right side. when it is all blue, the waitress has came back. she put the food on the table. you eat it. then when you leave, you get shocked/startled because you see that your car is all beat up. it is smashed up and all dented. so you call a cab with your cell phone. click your pocket and a cell phone will come up. dial 555-5575. you will call for a taxi and it will come. before you can tell him where you are going, he drives off in such high speed. soon, you see a small, sliver key in the driver’s pocket. you take it out and unlock the right door. you hop out but when you hop out, you will see an arrow pointing up. click it and you will be fine. now a police car comes and drives you home. you have now escaped the taxi.

    friday, may 2, 2008

  41. the last last day of school walkthrough: it is now thw last day of school and in five minutes, it end. then you hear a taping sound on the window. it is a guy. then he takes a spray paint can out of his pocket and he writes somthing. it says, in red, “yo, billy. come out…NOW” and you go to the window by clicking on the side where it is. then click on it and then press u. the window will open and the guy will lead you to the front of the shool door and then he will grab you, and you have now fainted. then when you wake up, you will wake up in a room that is green on the left side and blue on the right side. first, click the left side (that is the green sided room) and and there, you will see a table with a flower vase that has a flower in it. put the [flower] in the items section and move on. now click the cabinet on your right. the top and bottum drawer are both locked. the middle one is the only one that is unlocked. click the middle drawer that is unlocked and you will see a nose. click the nose and you will see it. you do not have to put it in the items section. all you have to do is click on the right nostrel and a small, silver key will come out. put the small, silver key in the items section and then go back. now, you will see a handle to pull. click on it and you will get closer. now click on it and it will move. now go to the right side (that is the blue sided room) and click on the table that has a flower in the vase. put it in the items section. now click on the cabinet. click on the middle drawer because the other ones are locked. you will see some words there. click on it and you will get closer. read it. it says ‘there is no exit unless you find a way out’ and the flower that you found in the green room in that drawer. then close it. and then press u. go back to the green room and open the door. when it opens, you will see a swich. click it to get closer and then click it so it will go up. now go back to the blue room and you have now escaped. you will hear a soccer horn. then it will say ‘did you like this game?’ press yes if you did like it and press no if you did not like this game.

    friday, april 25, 2008

  42. nine more minutes walkthrough: it is six-thirty and the sun is setting. it is wednesday and garbage days are mondays and thursdays. you have alot to do. you need to take out the garbage and on friday, you are going on a vacation for a week. click the garbage bag and click the stairs. if nothing happens when you click on the stairs, press u. now, open the door by clicking on it and it will open. you will now be outside your house. do u f or do ctrl u. then you will apeer at the ground. click the bottum ground or do ctrl down button. then the garbage bag will fall on the ground. now, go back home. click the stairs and you will go back up home. now you will pack your bags automaticly and then you are in bed. you are finaly asleep until a sound wakes you up. you go in the kitchen and you see that all the pots are all on the floor. you go to the front door by clicking the way out of the kitchen or you can press 6. you see that the door is alittle open. so click on it and you will go out your house. a van is parked right infront of your blue car. you look at your car and see its all beat up and deanted. you go back and you say “hello?” because someone might have came. you are scared. you go back out and see a black kitten. it really is not a kiiten when you get closer to it. you find out its a cat. now it started to snow.’how can it be snowing in june?!’ you think. well, it was alittle chilly out here. now, the adventure has begon. go in your fridge and open it by clicking the door. it will open. there is no food there. all there is is a contaner with some food in it and a small, silver key. take the small, silver key in the items section. go to your room by clicking the hall. you click it snd you find out it is locked. but then you see a little door. you the small, silver key to unlock that little door. you crawled in and you will see a code panel. enter the code 669 and you will be taken to your bed and sleep. nine more minutes till you wake up.

    thursday, may 24, 2007

  43. no problem walkthrough: one day, you go out to walk your dog sam. a cat is being walken by some other lady. they turn in to the street to go home. then out of the bushes, comes out a rabbit. the dog barks and chases after it. you let go of the leash and the dog chased after it. the bunny went very far and so as the dog. you lost him… and you say “damn. he’s gone now. maybe a can find him tomorrow” you said. go back to your house. press u to go back to your house. you are now in your house. click the hall and then click the door on your right. you have now gone to sleep. now, it is morning time. it is a beauteful day. a good/beauteful to go ‘find’ your dog. click the door and you will end up walking down the hall. if nothing happened when you clicked the door, press u. noe click the b lack shadow on the bottum edge of the right. then you are outside. click on the bush and you will see the bunny. but it is dead and his skin is tared and it is bleeding. bunnys have rabies so if your dog did it, he must have got the rabies. but your dog chased the rabbit you think. so then you will see an arrow pointing to the right. click on it. now you are at the street. each time a taxi cab passes you and you don’t have your thumb up, it misses you. so when you see a taxi cab coming, click on the charictor (you) and it will stop. you are in the cab now. you tell the driver ‘have you seen a dog chasing a dog?’ you say. the cab driver says that he saw that happen this morning. you are very shoked. it is still chasing the rabbit. you ask the driver where he saw it and he said that he saw it at totems road. its a dead end. the driver said that he saw him kill it and go back. now you say that you saw the dead bunny where it came out last night. he is probably is very sick from the rabies the bunny has. then in the mirror, you see a dog running after the cab. you turn around and see its your dog. STOP THE CAR! you yell out. then click the door handle and it will open. you go pick up your dog and an abulence comes. you are headed for the hospetal now. you have now saved your dog.

    tuesday, march 4, 2008

  44. the weekend walkthrough: it is now the begginning of the weekend. friday night. every friday night at eleven-thirty is the show “france”. it is that time now. you go to a room and watch it. it ended at twelve-forty-five and you yawn and go to sleep. when the morning time come, you go to the kitchen and find a note on the refrigerator. read it by clicking on it. press yes to read it. it says ‘danny, we have left for a meeting at eihgt o’ clock. we will come back at 10:02.’ you go to your sister maggy and find out she is still asleep. you close the door quietly by pressing f. then you look at the time and it says that it is nine-fifty-nine. now click to the end of the hall and you will go to the kitchen. click on the refridgerator and it will open. click on the contanor that has the pancaks in it. you will eat it. soon, the door opens. maggy is still asleep. ‘hello mom and dad’ you say. but no asnwer. WHO’S THERE? you say. no answer. suddenly, a bowling ball hits you and you are out. when you wake up, you wake up in a room you have never been in. click on the flower vase then put the [flower] in the items section. now, on the wall, you will see stuff writen in red on the right side if the wall. click on it and you can read it. it smells kind if like blood but its probably the red food colering that you will see on the floor if you click down. after that, go under the other table with no flower in a vase. under it, is a small, silver key. put the small, silver key in the items section. now put the small, silver key in the key hole of the door and it will open. flip the switch so that it will be pointing up. then look behind you and you will see a handle for you to move. click on it so that its pointing on the right side. then turn around and go to the door. you will hear a soccer horn. you have now escaped the room. it will say if you liked this game. press yes if you did like this game and press no if you did not like this game.

    saturday, february 23, 2008

  45. the garden walkthrough: it is a beautiful morning to go in to your garden. click on your blanket and click anywhere on the floor and you will get up. now click on the door. you will be walking down the hall. when you come to a complete stop, press u. then you are now outside your house. click on the left and you will be in your garden. you will see a bush that has one pink flower, and one blue flower infront of it. click on that bush and you will find a small, silver key. put the small, silver key in the items section. then turn around and you will see a bird house with a key hole. put the small, silver key in the key hole of the bird house. then sleeping gas hits you and you fall asleep. when you wake up, you wake up in darkness. if you go to the items section, you will find a flash light. use the flash light to see in the dark. then you will see a control panel. go to it and enter code 1287. it will probably say “error” and you will have to start over. what you need to do is press u and enter the code 128. you will hear somthing open. now, put the flah light back in the items section and the press u (hold it). now you will wake up at where the bird house on the right was. when you get up, you will see a kitten walking in your garden. click on the cat and put it in the items section. now do ctrl u and you will finish watering your garden. now some crazy person is running up to you. now take the cat out of the items section and through it at the wild man. he will run away. you have now finished the garden.

    thursday, december 27, 2007

  46. danny’s walkthrough walkthrough: it is nine o’ clock in the evening and the telephone rang. when stann picks it up, a man says “its bill. i’m coming up.” a man said. you are scared. a few minutes later, the phone rang. it was the same man. ‘its bill. coming up soon’ he said. you are feeling alittle uneasy. once more, the phone rang. it was the same man. ‘i’m coming up!’ he said. then you call the police and say they will be right over. the door bell rang. you sigh in releigh. then when you open the door by clicking on it, a hand will grab you and you are out. when you wake up, you wake up in your bed. you need to click on your window and then jump out. when you hit the ground, you will see a locking panel. enter the code 663 and your bed room door will be locked. next, go to your neighbor’s house. press u or j to go there. ring the doorbell by clicking on it or knock by clicking on the door. they will open. when you come in, you will see a maid on the right side of you. then, she looks at you. she looks kind of fimilior to you. then she gets you. when you wake up, you wake up in an office building. a snake named the Viper comes after you. you get up and start running. can you make it to the elevator? keep hitting u to make you run faster. if you don not, the Viper will bite you and you will have to start over. when you get in the elevator, hit twelve and you will get there. there is a huge mass of bowling balls being thrown. then one bowling ball comes right at you. it hits you in the head so hard. you are now dead. you have now escaped the suffering.

    friday, november 2, 2007

  47. circle math walkthrough: you are a boy who thinks you are a girl. you are at school and the announcements say “the third and fourth grade buses are here. third and fourth graders have a beautiful weekend.” then all of the class mates get out of there seats and run out the school. then you go on your bus and you get droped off at your house. when you get to the porch, you ring the door bell and your mom opens the door. click on your self and you will ask her if you look like a girl. ‘mommy, do i look like a girl?’ you said. your mom says ‘no. why?’. you tell her because you think you are one. and after a while, your mom gives you math circles to do. you get so confused that you want to go to the hall way closet and get a bottle of coca-cola. so click on the hall and click on the closet lext to the door on the right. then you will drink it all and go back to your math circles. and then you say I REMEMBER THAT ANSWER! so you put down the answer and then in the closet where you got the coca-cola, you hear a noise. so click the hall again and open the closet. then, you will see a code panel. enter the code 876. next, the closet wall will turn around and you will see steps. click there and you will see all the answers to the math circles. hit the button that says remember on it and a link will apeer. it will maximize by it self and it will load. then you will see a remember button. click that remember button when it apeers and you will remember all the answers. then you go up and complete the game. you have now finished the game and remembered all the answers. if you liked this game, press yes. and if you did not like this game, press no.

    thursday, october 23, 2008

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