Author Archive
Crush the Castle 2 - Just Released
Come play ‘Crush the Castle 2′ on Armorgames. We hope you enjoy the game.
Crash the Super Bowl - Vote for ‘Casket’
My good friend Kevin Willson directed a video that was submitted to the ‘Doritos’ Crash the Super Bowl contest. The video is now one of the 6 Finalist. The name of his video is ‘Casket’ and its by FAR the best video in the contest. Click through to watch the video and vote for it. You can cast a vote everyday between now and Jan 31st.
Sonny 2 (Awesome Video Review)
Our buddy Mark Carr did an awesome Video Review of Sonny 2.
Make sure to leave a comment on his blog if you enjoyed it!
Play, Create, Share & Challenge
It’s been a while since we posted an official ArmorGames.com update, so I thought I’d let everyone know the exciting stuff we having going on.
A couple months ago we launched our new AGI (Armor Games Interface) into BETA for developers. Currently our AGI offers the following.
1.) Hi-Score system

The Hi-Score’s are in game (No more ArmorBot) and lets you compete against your friends. It stores your score, rank, country and allows you to post your stats to Twitter or Facebook. Check out the games below to see it in action.
Obey the Game
Wake the Box
zOMGies

Our second feature deals with games that have a level or stage editor. Our Share-System allows you to create a level, save it, browse other levels and even vote for your favorite ones. Check out Crush the Castle and click explore to experience it first hand.
This is just the beginning of what we have planned so make sure to check ArmorGames.com daily to see all the new features we continue to roll out.
2009 was a great year for Flash Games and 2010 should be even better. We continue to look for the very best games to sponsor and license so keep us in mind when developing your games.
We also have a new logo floating around in the wild that will be introduced on ArmorGames soon. Has anyone stumbled across it?
We’re anxious to get feedback on the Hi-Scores and Level-Sharing. Leave comments and let us know what you think.
Happy Gaming!
-The Armor Games Team
It’s a bird, It’s a plane, It’s…
Joey Betz

Dashing and Daring,
Crushing and Fearing,
Faithful and smart,
As He programs along.
Joey Betz
Coding Here and there and Everywhere
His games are beyond Compare,
He is called Joey Betz.
I hope everyone enjoys this interview.
1- Hi, Could you tell us a little bit about yourself and what you do?
I live in Irvine Ca and I work full time as a game developer for Armor Games
2 - What is your educational background?
I got a Bachelors degree in game development, which sounds kind of cheesy, but it’s the best decision I’ve made.
3 - When did you realize that making Flash games is something you would like to do full-time?
Flash games are extremely fast to produce, and realizing that you can make something amazing within just a few weeks, I got addicted really fast.
4 - How did you get involved with Armor Games?
Dan was interested in a flash developer that was local, and I happened to be on his radar. After the gladiator battle with the other hopeful developers and the final fight against a Rancor monster, I was lucky enough to come out victorious.
5 - You are relatively new to the Flash game world. Did you expect the immense popularity for many of your games would produce?
No, that’s what so funny about it. I just make games that I would enjoy playing, and find it pretty cool that other people like them too.
6 - What qualities or features do you think added to the success of your games?
Addictiveness. I try and put addictive properties in every game I do, and sometimes it’s really successful.
7 - What is your favorite game you have worked on so far? What do you like most about it?
I’d have to say it’s a toss up between Crush the Castle and Phage Wars. During Crush the Castle John and I got to make a real working trebuchet in the office and launched Ball Revamped balls in the parking lot. With Phage Wars I did a lot of research on cells and got to implement a lot of technical charts in Phage Wars 2.
8 - Do you have any games currently in the works or planned for the future? Is there more destruction coming?
I have a some sequels coming up and quite a few new ideas in the works. Destruction aplenty.
9 - Where did you get the inspiration to make a game about demolition?
My dad actually came up with the idea for Demolition City. He wanted a game where you could blow up buildings with dynamite, and so DC was made specifically for him.
10 - When you are taking a break from game development, what are some things you like to do for fun?
I watch movies all the time. I especially enjoy anime movies and I think I’ve seen almost everything Studio Ghibli has produced. I enjoy listening to music quite a bit as well.
11 - Approximately, how often do you eat at Chipotle?
Twice a week and sometimes more. I’ve kind of brought it into the office as well, with Chipotle Mondays for lunch. It’s an addiction, and I struggle with it everyday.
12 - I hear that You and Daniel McNeely share the same birthday, both have a sister named Jennifer and that you use to live 5 doors apart in Newport Beach and never even knew it. Do you think you two are long lost brothers that were separated at birth?
I think Dan and I are one in the same person. When Dan is happy, I’m happy and when Dan gets sad, I feel upset. It’s really weird.
13 - What words of encouragement would you give to someone who is just starting off in game development?
If you aren’t having fun making a game, then you aren’t making a very fun game.
Thanks for taking the time to answer our questions Joey!
Better than the BING jingle
SSB is coming out soon so here’s a catch tune to get everyone excited!
Enjoy~
This is the Only Interview

Hero Interactive - Bubblicious Interview
This week we bring you a very exciting interview with ‘Hero Interactive’.

1. Hi, Could you introduce yourself and tell us a little about yourself?
Yeah sure! I’m Jared Riley, the founder and owner of the flash game studio Hero Interactive. We’ve developed a number of popular games out there, many of which you’ve probably heard of such as Bubble Tanks and StormWinds. Our studio is located in Southwest Michigan, USA and currently consists of 3 programmers, an artist, a project/community manager, and two composers.
2. What sparked your interest in Flash gaming and, more specifically, how
did you get into Flash development?
I was always interested in game development and had initially planned on entering console game development. For that reason I picked up degrees in Computer Science and Telecommunication from Michigan State University. However, disillusioned with the lifestyle and work conditions a console developer could be looking forward to, I decided to try something different. So in 2006, I started exploring with Flash and seeing what was out there. Turns out it was a good fit for me.
3. What are some things you like about Flash as opposed to trying to develop on other platforms?
Flash is an amazing platform to work with. Firstly, it’s one of the (if not the most) ubiquitous programs out there. It’s installed on billions of machines, more than Microsoft Windows by far. Our games can run on almost any computer be it Windows or Mac. Additionally, Flash games can be developed far more quickly than console games so we’re able to experiment with games and try something new. In a month or two we’re usually on something new!
4. How did you come up with “That Hero guy from your logo”? Who drew him?
Was he modeled after you?
Haha, actually I didn’t have much to do with the character though I get this question often. I did choose the name of the company and when we approached the logo design company, we gave them a lot of input: we wanted a super hero, blue, orange, and white colors, etc… After MANY revisions this is what we got! I’m happy with him, and he’s served as a great mascot.
5. What inspired you to make games about Bubbles in Combat?
I knew I wanted to make a game where you could go around shooting off components of enemies and then having those parts fuel your own growth. Once I decided I wanted to be able to also have you float around from one arena to another, bubble just kind of came to mind and stuck. I wanted a casual shooter as well, and it was a good fit.
6. What aspects of your Bubble Tanks games do you think attributed to
their success?
I think there are two big factors that make Bubble Tanks as popular as it is. The first is the game centers around growth. Watching your tank constantly evolve and grow is really fun and gives us a sense of positive progress in the game. Secondly, the ability to just float around and choose who we fight and when we fight them allows us to control the difficulty in the game far better than most and in a way that is subtle yet makes sense. If you find the game too easy, all you have to do is keep swimming away from the center of the map. If you find it too hard, you can simply stick around the center killing the smaller enemies. If you’re in a situation that’s too stressful- just run! This kind of difficulty control allows the game to be challenging and interesting yet never so hard you get frustrated and quit. I’m definitely trying to find new ways to port this sort of system into other games’ designs.
7. Which of your games are you most proud of? What do you like most about it?
You know, despite it’s limited popularity, LightSprites is just one of my favorite projects. I LOVE that game. It was a very original and ridiculous game that I really enjoyed playing AND making. Once I saw all the little people dancing and having fun and then bursting into flames or getting struck by lightning, I knew the game was awesome.
8. What new games do you have planned for the future? Any screenshots we can check out?
Being constantly busy producing, we currently we are working on THREE new games! Some of them are actually getting near to completion.
The first game and closest to release is a game called Paint the Fence. The game cleverly has you painting fences as fast as you possibly can while trying to avoid obstacles, enemies, and other challenges. Sound easy? Try painting a chain link fence with a paintball gun with an explosive cat running around. Paint the cat and it explodes and you DIE. Yeah, it’s pretty intense. There will also be a meta game on top of the standard one: beating levels unlocks stickers (such as broccoli) that are then hidden throughout the game. Collecting all the stickers hidden in a world will unlock bonus levels.
http://www.herointeractive.com/blog/wp-content/uploads/2009/09/blogpost1.jpg
The second game on the way is Bubble Tanks Tower Defense. Like most TD games, you’ll be able to place towers to destroy the oncoming waves of bubble tank “creeps”. These enemies will be able to move anywhere and won’t be following a pre-defined path. Although you’ll only be able to place a basic tower on the map, these towers are able to evolve into many other different types. Additionally, you’ll be able to merge towers together to form super towers four times the size of a normal tower. Even these super towers can be merged to form even larger mega towers.
http://www.herointeractive.com/blog/wp-content/uploads/2009/09/bttd_screenshot_11.jpg
Finally, we’re working on the much anticipated Bubble Tanks Arenas. BTA breaks away from the standard Bubble Tanks tradition by giving players something a little more intense. Rather than just wandering around a massive world, you’ll be able to choose arenas, a series of bubblefields with pre-set enemies and challenges, to take on and score points with. The coolest feature? You’ll be able to design and share your very own tanks! In addition, users of ArmorGames will be able to create Enemy tanks and Arenas to challenge their friends with as well. Completing Arenas will earn you new items and weapons as well as increase the possible size of your tank. This is definitely a game we’re really excited about.
http://www.youtube.com/watch?v=bS95fZCUW44&feature=player_embedded
All in all, I’m really excited about all of these games and really looking forward to getting them to all of the players! More information on the games can be found on our blog.
9. Is developing Flash games something you do full-time?
It is! We actually have a number of people working at our office full time on flash game development! Aside from myself there is Eric and Jimmy on the programming and design front. We also just picked up KC, our full time artist, so hopefully our games will get a much needed boost on the graphics front. My wife Steph handles our community stuff such as updating the blog, sending out the newsletter, and responding to your comments on ArmorGames as well as doing some Project Management work. We also have two composers named Brian Hall and Calvin Winbush who create completely original music for our games. All of these people make Hero Interactive work, without them it wouldn’t be near the success it is today.
10. What would you say to those just getting into Flash development? What are some things you learned early on?
Well, there isn’t any single lesson I could hand off. The secret is just to be prepared to spend a LOT of time on it. I didn’t just start developing Flash games overnight. I went to a 4 year university, picked up bachelor’s degrees focused on game design and development, and have been hammering away at the pixel factory for the past 3 years. I’m still learning a ton every day.
Be prepared for a lot of competition out there, but if you are serious about flash games and put in the hard work to make great games, you’ll do great!
11. Are there any Flash developers whose work you admire?
There’s just so much talent out there. I think one of my favorites for a long time has been John (jmtb02) here at Armor Games. Seriously, the guy has put out almost 50 games now and he still is one of the most creative developers out there. He takes something simple but extremely fun and makes a game with that almost every time. I know few developers that can put out original and creative games that are hits like his, not just once, but over and over again.There are so many new people coming in to Flash games and getting a random hit here and there that I think the community has forgotten some of the real superstars in the community. Developers who have consistently been putting out amazing games since way back. I’m thinking not only of jmtb02 but NinjaKiwi, Casual Collective, etc… Joey Betz, Krin, and Con Artists have also been putting out some really amazing work that is always inspiring us here at Hero Interactive.
12. We heard HI has their very own office and full time staff. Can you send us a link showing off your office set up and computers?
I sure can! But you’re going to have to wait a few day till I can get my camera, take some pics, and then send them to you!
13.) When you aren’t making or playing flash games, what’s your favorite platform to play games on?
I actually am most partial to PC games as strategy and simulation are my two favorite genres. I seriously can’t wait for Starcraft 2 and Diablo 3, both by Blizzard. Oh, and then there’s God of War 3 coming out for the PS3 soon. I am a diehard GoW fan and have beaten all 3 (including the PSP game) about 209309232 times.
I keep inviting the ArmorGames office to play Hero Interactive in Warcraft 3 but they haven’t yet risen up to the challenge….
_________________________________
Thanks for taking the time to answer these questions Jared! Be sure to visit their website for more information on their upcoming games.
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