Author Archives

25
Apr 11

Storyboard Artist Needed

I’ve been working on a project for quite some time now and I’m at a point where I need an artist to help sketch and write the story. I’m no artist but I’ve got a basic summary of the story. I mainly need someone to help sketch out the story and create more depth to it. This is a paid gig for Armor Games so if you’d love to help out and have a portfolio to show please email me at: MedievalGame@ArmorGames.com.

Skills I’m looking for:
* A semi-realistic art style
* Previous experience in writing stories or storyboarding
* Some kind of previous experience with making a game

Cheers!

31
Mar 11

CTC2 Players Pack Sneak Peak

Castle of Saharus

Hey Armor Blog readers! Crush the Castle 2 Players Pack is going to release next week so here’s a little sneak peak of one of the really cool castles submitted called Castle of Saharus. It was made by Armor Games user SSTG.

Look for the game on Armor Games next Thursday April 7th.

17
Feb 11

Crush the Castle 2: Players Pack Castles

player_pack_castle_promo

Hello again Crush the Castle fans!

Do you love making castles in Crush the Castle 2? Do you enjoy seeing other people play your cool castles? Have I got a proposal for you.

Crush the Castle 2: Players Pack is about to go into the works (if you haven’t heard already) and we want you to make some amazing castles for the new game.

The last players pack had some really creative castles and it proved what you guys are capable of, so this time around will probably be no exception. With over 700k castles submitted to the People’s Empire in Crush the Castle 2 already, you guys have made Crush the Castle 2 an amazing experience with an almost unlimited amount of castles to play. Because you guys are so great, we want to make a game for the fans by the fans with a new Players Pack game.

If you have a castle that you’re dying to see in the new game, please make an awesome castle in the Castle Builder of Crush the Castle 2 and submit your castle here:

Click here to Submit!

Those that submit a castle that gets accepted in the game will get their choice of Coffee Mug, a pack of Armor Games Stickers, as well as Ball Revamped Ball. Plus they will get their name under the castle they created for all to see in the new Crush the Castle 2: Players Pack game.

Notes for castle submitters:

  • Castles that are literally impossible to beat probably won’t be accepted.
  • Castles that make the game run slowly (ie. too many blocks) may either be edited to run better or they won’t be accepted at all.
  • Castles submitted to the People’s Empire already are eligible.
  • Please don’t plagiarize castles that you did not make. That’s not cool.
  • Please keep it clean. No castles that might ruin the game for more sensitive players.
  • Please provide a valid email address for us to contact you if your castle gets accepted.
  • Be creative and Have Fun!

That’s it Crush the Castle fans! Winners will get emails when the game goes live officially. I look forward to seeing some really amazing castles. :)

7
Feb 11

Crush The Castle 2: Players Pack

ctc2-pp_blog

Hey Crush The Castle Fans,

Crush the Castle 2: Players Pack is about to go into the works and I wanted to give the fans the chance to come up with the next big thing to add to the new game. I know you guys are very creative out there because I’ve seen some amazing castles come out of the People’s Empire, so this is your chance to tell us your fun, silly, awesome ideas for the new Crush the Castle game. Whether the idea will be a new weapon type to throw, a new block type to crush, or even a new character to taunt you while you throw bomb after bomb at him; we want you to be as creative as possible with these ideas.

The winner will get their choice of an Armor Games Shirt AND a new Armor Games Mug. Plus they will get their great idea implemented in the new game and their name in the credits for Crush the Castle 2: Players Pack

Please submit your awesome ideas to this Crush The Castle 2: Players Pack Form. Have Fun!

14
Jan 11

Artist Needed

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Hey Armor Blog readers!

I’m about to start a new project in the coming weeks and I’m in dire need of a talented artist.

The project will be an action/strategy game with a medieval/middle ages style within a slightly isometric view.

Ideally we’d like someone that’s good with Flash art and animation and/or someone that’s good with sprite sheet animation. This person would also need to be fast and work within a schedule.

The project will require 30+ hours a week for about 2 months. Our budget for the project is $7,000.

So if you’re a talented artist and would love to work on an Armor Games project, please send your portfolios to to MedievalGame@ArmorGames.com.

7
Dec 10

Sushi Cat 2 Wallpapers

Jimp and I are hard at work on Sushi Cat 2 and we wanted to give the fans something to enjoy while they waited. John was kind enough to make these wallpapers featuring Sushi Cat, his Wife, and the brand new character Bacon Dog.

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Sushi Cat

Wife Cat

Bacon Dog

Look out for the game sometime early next year.

22
Feb 10

Crush the Castle Feedback

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Hello Crush the Castle fans!

The King is looking for some much needed feedback on all things Crush the Castle. Improvements, additions, subtractions, multiplcations, etc.  The King values each and everyone of your comments (good and bad), and looks to the future of the crushing castles.

To give your feedback, head to Crush the Castle Feedback and give him your one must HAVE feature as well as one feature you would like to see CHANGED or REMOVED.

The King thanks each of you for your feedback and wishes everybody happy crushing.

22
Jun 09

Production Notes: Phage Wars 2

I just launched my latest game called Phage Wars 2, the sequel to Phage Wars. The game consists of genetically modifying a virus and competing against other viruses for total domination. The game is centered around fast paced strategy where you must take over as many cells as possible to eradicate all foreign life forms.

phagewars21

If you are unfamiliar with the original Phage Wars, here is a little bit of back story. When I was in college, I had to do a senior project before I graduated. After a doing a fair amount of research on what style game I wanted I came across this game called Galcon for the iPhone (also on the Mac). I loved the gameplay and found that I wanted to make something similar in Flash. I had previously built an AI engine from another project in college so I was already halfway there. The cellular life forms idea came from my professor wanting to see a game centered on microscopic life. Needless to say I got an “A” on the project and ended up collaborating with Armor as a sponsor for the game.

Phage Wars 1 was a huge technical challenge for me, as I really wanted to pit hundreds of viruses against each other. I ended up optimizing the game so much that I could get 500 viruses on screen and still have it run within a decent frame rate. I also found that the power of Flash 10 helped a little bit as well, which is why the original had such a large disclaimer for requiring Flash 10.

When I was tasked with Phage Wars 2, I wanted to do something different with the UI as well. Phage Wars 1 had hardly any UI, so I figured the sequel should have a lot. I also didn’t want to do the typical game menus that you see in every game either. Instead I wanted to create a testing environment where you run an experiment and see a bunch of data afterwards, kind of like a science lab. Going with that theme, I always remembered looking at the equipment scientists use and how old most of their computers were archaic and built on legacy software. I tried to replicate that as much as possible, harking back to the old Mac OS 6 and 7 for reference. I was lucky enough to collaborate with John on the UI, so that really helped a lot.

I also wanted to create new elements of gameplay that I wanted in the original, but never implemented. These are the new cell types and the Genome Sequencer. The sequencer came about from hearing Carlie talk about her biology classes and how the Genome is usually represented as a chart. This ended up being the perfect way to upgrade your virus over the course of the game. Using Gene Proteins to upgrade your virus, rather than the typical point based system.

Phage Wars 2 plays out more like a science experiment, than a typical game. I’ve added enough geeky things in it that I hope play to some internal geek in us all.

If you haven’t played Phage Wars 2 yet, check it out at Armor Games here. If you’ve played #2, but haven’t played the #1, check out the original here.

1
Jun 09

Crush the Castle: Player Pack Levels

Crush the Castle: Player Pack

Hear Ye, Hear Ye! The King has ordered his people to build him as many castles as he desires.

Crush the Castle: Player Pack is coming and the king is looking for some more castles to crush. If you think you have what it takes or have the perfect castle, feel free to submit your castle here: Crush the Castle – Custom Castle Submission Form. Castles can only be submitted through this form, so no posting castles in the comments (The King will be very displeased). The final due date for castle submissions is 6/22/09 12:00AM PST. If you submit a castle and need to update it for whatever reason during that time, submit the changed castle code and put in the comments which castle this is an update for.

Feel free to check out Crush the Castle and Crush the Castle – Custom Castles Forum Post for some ideas on castles. However, you must be the sole creator of the castle you submit, as the King does not want plagiarized castles.

Some notes before you build your castle:

  • There is no limit to the number of shots that can be fired.
  • Castles must have at least one member of royalty.
  • Castles cannot be impossible, as that makes the King very unhappy.

Happy Building!

28
Apr 09

Production Notes: Crush the Castle

Con and I just launched our latest game called Crush the Castle. I tackled code and Con did the art. The game consists of destroying castles with a huge Medievil Trebuchet. What more could you want?

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Little bit of history on this game, just about every one at the office here loved Castle Clout by Liam Bowmers so we decided to make our own version. We were lucky enough to get permission from Liam as well.

To give even further inspiration, John and I decided to make our own Trebuchet in the office here with a fair amount of success. After terrorizing the town with it for a few hours, it was off to actual development.

I started doing some research on 2D physics engines, and I realized there are quite a few out there. One of the most prominent ones used in the flash community that I saw is Box2D. Now I did some tests with Box2D and it is very fast and powerful, but one of the things that bugged me was that it was a direct port of the C++ version and that it had very little done to it for Flash optimizations.

I did some more research and found another awesome engine that suited my needs perfectly. It’s called Glaze and it’s made by Richard Jewson and it’s fast. Really fast. I mean I was able to throw quite a bit at it before I saw any stutter. This meant that castles could be huge and menacing without a big drop in performance.

Anyways, once I got the engine figured out the rest was just making the actual trebuchet. With alot of testing and data adjusting, I was able to finally get a realistic looking Trebuchet working. The best part was making my first castle and realizing how much fun it was to just demolish it. :)

Knowing that, I built a castle editor so you could crush castles of your own design. Let me tell you, nothing is more satifying than building crazy castles and destroying them with bombs. We created a forum post so players can post their own castles and rate others. Check it out when you get a chance, and see some of the castles created in the office here.

The game is done and finished so check it out on Armor Games Crush the Castle.