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We’re on the Lookout for a Great Web Developer

We are looking to add another web developer to our team.

You can check out the details here! http://jobs.37signals.com/jobs/5771

Crush the Castle - FREE (iPhone / iPod Touch)

We released a FREE version of the game as well. Download & Enjoy!

Crush the Castle - Free (iPhone / iPod Touch)

Get it Now!

Colony is Online!

Colony!

Hello! My new Real-Time-Strategy game is finally live! :D You can go and play it here! I feel like this is my greatest creation so far, it is also my first one written in AS3, with the gameplay designed around multiplayer action :D I’ve learnt a lot of stuff from doing this, and Jiggmin has been a real pleasure to work with! (He is one jolly bloke) Thanks Jiggmin!

Enough talk! Go here to play it now! Maybe I’ll see you online :D

<3 Krin

PS: I’d also like to that all the BETA testers who’ve helped me on this! You guys know who you are :D

Colony: New Strategy Game

Hi!

Ever since Blizzard announced Starcraft 2, I’ve been inspired to make a Sci-Fi strategy game in Flash! And now that day is getting closer. Even though Colony is a relatively small game compared to Sonny 2 I’m trying out a lot of ideas that I haven’t done before. Here are some of the features of the game:

colonypicture

Online Multiplayer
The game can support up to four players (in 2v2 format) but you can also play 1v1 or with/against CPUs. So you can choose whether you want to play co-operatively, competitively, or both :) This is all possible because of Jiggmin’s BRILLIANT Blossom Server system. He’s also been hard at work on the back end of this game as well to make everything runs fast and smoothly. Thanks Jiggmin! Any Flash develops who want to make online games, I recommend you look at Jiggmin’s BlossomServer right away.

High Standards, Low Requirements
As3… rocks. By using it to render vector graphics into bitmap during runtime, we’re able to maintain a low file-size (the game without sound is only about 900kB), but have great looking visuals with no lag at the same time. The game’s highest settings even worked in a Multiplayer game on a computer with 500Mhz processor, and a 56k dial-up modem.

Random Music Generator
Instead of putting one big loop into the game, we’ve cut up the music into loads of little slices that fit together, so the system composes random and original music as you are playing, but it will still sound like one continuos track. I know it’s not a new idea, but I can’t believe that I didn’t think of it before :D

Interactive AI
When you’re playing on single player mode, you still need a strong partner to survive, so I’ve made you able to communicate to the AI. There are currently five AI personalities, and they all have different strategies and tactics in combat. You can talk to them via the chat, and ask them what they are going to build, or what you think they should do. They will let you know what the biggest threat from the enemy is, and if they are about to form an attack group. You can even ask them personal questions like their name and age :P

Unit Micro
This time you can actually command any units on the field. You can tell them to fall back, hold position, advance, or charge. There are many different kinds of units, some that do splash damage, some that fly, and some that regenerates its health. You can even have Meditecs behind the line healing your troops! You can even launch missiles from your base to take out a group of bunched up enemy units.

This is scheduled to be released at the end of this month, so watch this space! We just need to clean up on the multiplayer GUI a little, and stress test the servers, then we’re ready :D Here is a demo video in the meantime:

Cheers,
Krin

PS: Anyone interested to BETA test for balance and bugs before launch please send an email to me at Krin@ArmorGames.com with the topic “BETA.” You don’t have to write anything else, I’ll just mail you all the info you need.

Warfare 1944

Warfare 1944 the WW2 sequel to the original is in development and is scheduled to be released in late June. Here’s what to expect:

- New unit types
- 3 Flank Deployment System
- Strategic cover system
- New resource based unit production
- New mission types, such as Defence and Objective missions
- All new Campaigns and Skirmish Maps
- All new Upgrade trees

Rising out of the trenches and onto the battlefield of Normandy, Warfare 1944 sees the U.S Army take on the German Wermacht.

Gameplay has been overhauled giving a more strategic and in-depth experience than that of the first game. New unit types, support mechanics and the new cover system will dramatically change the way the Warfare series is played.

Here’s a few screenshots taken during the course of development at different stages:
warfarestreets warfare1944 warfarebeach

Crush the Castle: Player Pack Levels

Crush the Castle: Player Pack

Hear Ye, Hear Ye! The King has ordered his people to build him as many castles as he desires.

Crush the Castle: Player Pack is coming and the king is looking for some more castles to crush. If you think you have what it takes or have the perfect castle, feel free to submit your castle here: Crush the Castle - Custom Castle Submission Form. Castles can only be submitted through this form, so no posting castles in the comments (The King will be very displeased). The final due date for castle submissions is 6/22/09 12:00AM PST. If you submit a castle and need to update it for whatever reason during that time, submit the changed castle code and put in the comments which castle this is an update for.

Feel free to check out Crush the Castle and Crush the Castle - Custom Castles Forum Post for some ideas on castles. However, you must be the sole creator of the castle you submit, as the King does not want plagiarized castles.

Some notes before you build your castle:

  • There is no limit to the number of shots that can be fired.
  • Castles must have at least one member of royalty.
  • Castles cannot be impossible, as that makes the King very unhappy.

Happy Building!

“Arrow of Time” is released after an era

so Tom and I released a new game today. its called The Arrow of Time and its a pretty massive arrow-shooting defense game!

http://armorgames.com/play/3638/the-arrow-of-time

We’ve been working on this on and off for over a year. Which is a new record for the Super Flash Bros. Thanks to everyone for being patient and thanks to all our testers. Anyway I thought I’d take a moment to share this little guide I made to the top-end tactics of the game. I played this game A LOT during testing and came up with some really fun ways to play!

guide

I hope that helps!

-Dim

Deeper Down the Rabbit Hole

Hey folks!

We just published version 2.0 of Sonny 2 on ArmorGames, and there are two new Zones available now! This is the equivalent of the bonus Zone in Sonny 1: There’s not much of a story or voiced dialogue, but there is a lot of challenge for you and your character. I think these new bosses are the hardest I’ve ever designed in an RPG… Even those of you who have level 30 characters saved will find it tough. Here are the list of changes:

Zone 6
A challenging Zone that you can only access after defeating the game on either Challenging or Heroic mode. Includes new sets of items and four new bosses.

Achievements
Can you defeat the Hydra without damaging him directly? Are you able to win against Clemons solo? Think you can beat the game on Heroic without using a single training fight or repeating a single boss battle? One wrong purchase or Re-spec could be the end of you! New and challenging Achievements have (finally) been implemented. Now you can keep track of all the crazy things you try to do!

Zone 7
The secret Zone. The four hardest bosses in the game. Have fun unlocking and beating it! :D

General Adjustments
Minor bug and balance fixes. Psycho class can’t pull the Shock Coma trick anymore, because that makes the game too easy. Although I have to say kudos to whoever figured that one out! Hydra fight has been made a bit easier for certain elements.

Screen Shots

That’s all for Sonny 2 now, I hope the updates will keep you satisfied while I take some time to learn AS3 so I can program a new RPG engine that actually has some movement and adventure :D

Yours Truly,
Krin J

Cross-ups, meaty attacks and two in ones, oh my!

sfiv

I spent a lot of time in the arcades as a kid. There were these Sunday sessions where you’d pay a whopping $12 and got about 4 hours of free play on all the machines in the building. It was an institution for myself, my brother and friends. I toyed with the fancy light gun games of the time but I spent a large majority of my time on the most crowded machine. Street Fighter 2.

Fifteen or so years later and I’ve got Street Fighter IV to chew on. I went into it saying to myself “hey, you know SF, you’re not bad at it at all. Those hours in the arcades and the weekends of hiring Super Nintendos just to play it have given you a pretty damn good idea of what you’re doing”.  Turns out I was so so wrong.

After watching this video, I discovered there’s a whole other level to SF that I’ve missed completely. Apparently most of this stuff is somewhat applicable to SFIV as well. Cross ups, meaty attacks, two in ones, reversals; all in the list of this secretive underlying level of play that I was oblivious to. I understand now what defines a “good” player more so than I did before.

So diving back into SFIV, demoralised and downtrodden over my discovery of this new higher level of ability, I expected to get my rear end handed to me on many occassions and I did. Even though I play Ryu a lot and you spend 90% of your time holding the opponent at bay, but I can’t tell you how much time I’ve spent with my neck bent at an odd angle, spread eagle with a large Russian wrestler’s sweaty mits wrapped around my midsection.

Seems practice might be the only way I’m going to get there, but for the moment online play is just a wash for this aged warrior. Any tips?

And… Action!

I just got internet in my new flat, so I’m sorry if I hadn’t been in touch lately. John’s sent me an email to be a bit more active on the blog so I thought I’d drop a line or two. Anyway, just in case you were wondering why the Sonny 2 patches are taking so long to get done, I thought I’d just show you a little bit about the other half of my work.

Apart from making Flash games, I also like making films (even though I’m still learning, and am not very good at it yet). Just about to finish the second term of the first year of a film degree, and they teach us stuff like how to use the cameras, and how to write scripts and all that jazz. The script writing lessons are actually very useful, because I’ve had so many people complain to me about how awful the Sonny storyline and dialogue is, so maybe for the next RPG, I can make it a little bit more exciting :D

Well I’ve got to run down to buy some eggs now, and Tesco is about to close, so I’ll just wrap it up here. Below you can watch a short film I just finished. We also submitted it to a contest. You can find it here. Would appreciate it if you drop us a vote! ;)

Anyway… Eggs, then back to work.

<3
Krin

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